Xbox Cant Find Capture Folder. Please Move Folder Back to Pc and Try Again
How to transfer game files between PCs

Nearly every major publisher these days has its ain digital storefront. Well-nigh of them too offer a certain minimum set of features, or at least accept plans to release such features. Cloud saves and game syncing are obviously critical components, simply every bit someone with far too many PCs—they're for testing, honestly!—I have my own feature that often gets overlooked: importing game files from an existing location. That might seem similar a relatively minor detail, simply with game install sizes oft passing the 100GB mark, my 1TB per month data cap from Comcast Xfinity can be a problem, specially with up to eight dissimilar test PCs.
Allow me quickly run through the major stores and mention how they work right at present, earlier I get to the worst offender (at to the lowest degree in my book). Not every store is 'perfect,' but most at least offering a workaround. Guess which company comes up brusk.
Steam: The process on Steam is relatively simple: go to your Steam games folder (the default is C:\Plan Files\Steam\SteamApps, though I always install Steam to C:\Games instead). You'll need to grab two things. The get-go is to get the appropriate appmanifest_######.acf file. You can detect the number for the game in question past searching for the game on Steam and looking at the URL. So as an instance, Hunt: Showdown is game number 594650.
The other thing you demand is the game files, which are in the Common subfolder. Commonly this is pretty like shooting fish in a barrel to figure out—once again, Chase: Showdown's folder is simply called "Hunt Showdown". Copy both the ACF file and the game folder to the appropriate Steam folder on a different PC and when you next start Steam, you lot'll find the new game listed. You can use the same process to back up a game's files, rather than trying to use Steam's congenital-in backup functionality.
GOG Milky way: GOG Galaxy and several other digital storefronts make things even easier than Steam. That's mostly because there's no carve up ACF file to worry about. Go to the advisable folder for GOG (my files are in "C:\Games\GOG Galaxy\Games") and copy the contents to a different PC. I do this over a Gigabit Ethernet connexion, which is nonetheless pretty irksome if you're looking at moving 100GB of data (typically almost 15 minutes).
Technically the folder can be placed anywhere on the new PC—or even a network drive, though if you're not using 10GbE I wouldn't practice that. Outset up GOG Galaxy, get to your library, and click on the appropriate game. On the game folio, side by side to the Install button, click on the More dropdown and and so "Manage installation->Import folder…" Point it to the appropriate files and information technology volition validate the installation, and you lot're finished.
Uplay: The process of transferring a game from one PC to another with Uplay is virtually identical to GOG. Observe the game binder (mine are in " C:\Games\Ubisoft Game Launcher\Games") and copy that to a new PC, either via network or USB storage or whatever. In one case finished, kickoff Uplay on the other PC, click on the appropriate game icon in your library, and below the big blue "Download" button you lot should see a link that says "Locate installed game." Over again, the files tin be anywhere on the PC; only navigate to the correct folder in Explorer and Uplay will validate the files.
Boxing.net: The formula is basically the same as Uplay and GOG. Find the game folder (it can exist anywhere, though the default is the same as the Boxing.net app, usually "C:\Program Files") and copy it over to the new PC. Next to the big, blue Install push is a text link that says "Already installed? Locate the game." Click that and indicate it to the game binder you copied over, let it verify the files, and you're fix.
Origin: EA's Origin isn't always as prissy equally Uplay, GOG, or Blizzard but information technology's usually pretty easy. First, y'all demand to grab the game folder—the default install location is commonly in "C:\Program Files" but I've changed my install location to C:\Games. (D:\Games if you really want to know, but whatever.) The location for your Origin games can be found under the Origin menu, then "Awarding Settings," then click the "Installs & Saves" tab.
Whether you've used the default location or inverse it to some other binder, that folder on the new PC is where you need to copy the game binder. One time the file transfer is complete, however, you even so need to click the orangish "Download" button—if everything was done properly, rather than downloading the files, Origin will verify the files and install the game. It's a fleck less obvious simply overall relatively painless.
Bethesda Launcher: The process is nearly identical to that of Origin. Copy the source files from the appropriate binder (mine is "D:\Games\Bethesda.net Launcher\games") to the destination PC's folder. Outset the Bethesda Launcher client, click on the game, so click on the "Download" button. If the files are nowadays, the launcher will verify them and sync your cloud saves. Washed.
The to a higher place are all very like shooting fish in a barrel compared to the final two options. First let's striking everyone'south favorite…
Epic Games Launcher: This one will involve more work, simply if yous're familiar plenty with PCs and Windows Explorer, it's possible to skip a full 2nd (or tertiary…) download of any game on EGS. First, go the Epic Games Launcher installed on the new PC, log in, and get the confirmation email code for your account (which tin can sometimes take several minutes to make it). Go to your library, find the game you desire to transfer from the other PC, and click the Install push button. Yes, do this first. In one case the install/download process starts, let it grab the kickoff 20MB or then and then pause it, and and then exit the Ballsy Games Launcher. That's step one.
Now, copy the files from the original PC location (mine are in D:\Games\Epic Games, but the default is in "C:\Program Files"), just the destination folder may vary a flake. Basically, find the game binder on the new PC where EGS started to download the files, and look for an ".egstore" folder, and so within that should exist an "Installation" folder. Yous want the files and folders from within the game folder, and not the root game folder—and so every bit an example for me, that'due south the files in "C:\Games\Ballsy Games\Control" that has 69 items in the root binder, including four folders.
Finally, once the file copy is finished, restart the Epic Games Launcher, go to the Library, and click resume on the game. You should see the game begin validation of files—open Task Manager (Ctrl+Alt+Esc) and look at the Functioning tab, and your network connection should show very piffling activeness while your storage bulldoze (C:, D:, or whatever) should show a heavy workload. Information technology tin take several minutes on a slower drive to validate the files, but eventually the game should be available to play. Whether your cloud saves will come along for the ride is another story.
Yes, this is a pain in the butt compared to Uplay or GOG, but at least it'due south possible. Which brings upwardly the caboose.
Microsoft Shop: And finally, the blackness sheep of digital software platforms known as the Microsoft Store (or formerly, Windows Store). Do you want to transfer an existing game download from one PC to another, without downloading the game over again? Too bad! You can't practise it. Or at least, I couldn't get it to work subsequently much effort. The files themselves are initially owned by the TrustedInstaller user, and you probably don't desire to take buying as it can screw things upward. Only even if you do take buying and give your account full admission rights—on both the source and destination PCs—and then re-create the files over, there'southward a trouble. The Microsoft Shop won't recognize the files and it won't accept the advisable license.
If you've already downloaded a game in the Windows Shop, you're pretty much out of luck. Your only choice is to download the entire game, once more, on some other PC. That might non exist such a horrible matter if you're dealing with Candy Crush Saga, but the bigger games similar Forza, Ocean of Thieves, and Gears can easily register at more than than 50GB.
But! There is a sort of workaround if you oasis't withal downloaded the game and you know you want to accept information technology on multiple PCs. This old Forza Horizon 3 Reddit thread has the details, which I'll summarize hither. First, you need an application to monitor network traffic, and the free utility Fiddler is recommended. Install Fiddler and get it running, and then starting time the download of whatever game/app y'all desire on the Windows Store. In Fiddler, you should run across a bunch of requests show up for a Microsoft URL of some grade. I did this for Gears of State of war five and got a link that was at assets1.xboxlive.com, just it will vary by region and game. Anyway, grab that URL and then you'll probably want to paste it into a file downloading utility. Over again, from the Reddit thread, I used Firefox with the DownThemAll extension.
Many games are quite large—Gears of War 5 checks in at 66GB—so this tin can accept a while. In one case the download was finished, I ended upwardly with a single massive file, named "Microsoft.HalifaxBaseGame_1.1.56.0_x64__8wekyb3d8bbwe.msixvc", merely what practise y'all do with this? The terminal step is to install the application via PowerShell. Open a PowerShell prompt (Win+10 and and then "I" should do information technology), navigate to the correct folder ("cd $env:USERPROFILE\Downloads"), and then run the PowerShell cmdlet add-appxpackage with the file (so "add-appxpackage Microsoft.HalifaxBaseGame_1.1.56.0_x64__8wekyb3d8bbwe.msixvc" for Gears 5).
You should meet a progress bar beyond the meridian of the PowerShell screen indicating installation progress. Fun fact: on a new X570 motherboard with PCIe Gen4 SSD, I saw sustained read/write speeds of 1.5GB/s for well-nigh a infinitesimal while Gears 5 installed. Obviously, a slower drive will take much longer to complete the installation.
Closing thoughts
There's been a lot of discussion over the by year, mostly thanks to Epic, almost the minimum feature fix a digital storefront should provide. In that location are many opinions here, and I won't claim to be right, but these days I call back it's safety to say that a storefront should at the very to the lowest degree support buying games, deject saves, automatic updates, and backing up / transferring files. Localization, ratings, news, forums, and plenty of other items are important as well.
Why is backing upwards or transferring files in my list? Because imagine yous have an existing gaming PC that'southward a flake long in the tooth. It happens every few years for most of u.s.a.. So yous get out and buy a new motherboard, CPU, retentivity, storage, graphics card, example, and power supply. You're set up to rock. Now all yous demand to do is re-create over your games—because unless you have an unlimited data cap and a massive internet pipe (I'k thinking gigabit cobweb), it would suck to have to download everything again. Been there, done that. It'southward mostly possible, but Microsoft ends upward as the odd human being out.
How is it that Microsoft, a trillion dollar company, can take such a bad digital platform? The Epic Games Store has gotten a lot of flak (deservedly so in many cases), but at least information technology'southward improving over time. The Microsoft Shop meanwhile has been pretty awful from day one, and years later information technology's all the same extremely user unfriendly. Ideally, Microsoft (and Epic, along with any other digital storefronts) should add a style to import game files from an existing location. Uplay and GOG did that several years back. At the very minimum, a way to back up and restore applications would suffice.
PC upgrades do happen, and data caps are a harsh reality for many of united states.
Source: https://www.pcgamer.com/how-to-transfer-game-files-between-pcs/
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